AI Insights · Timothy · July 2024
Top Down Games on iOS in El Salvador Q2 2024
Top Down games on iOS in El Salvador showed varying trends in downloads, revenue, and weekly active users in Q2 2024, according to Sensor Tower data.
In the second quarter of 2024, the performance of top down games on the iOS platform in El Salvador showed a diverse range of trends in downloads, revenue, and weekly active users. Below is a detailed look at the top 5 games in this category.
Squad Busters
Released at the end of May 2024, Squad Busters saw a strong initial performance. The game's revenue peaked at approximately $1.5K in the first week of June before experiencing a decline to around $951 in mid-June, eventually recovering to $1.3K by the end of the month. Downloads followed a similar trend, starting with 15.5K in the final week of May and gradually decreasing to 631 by the last week of June. Weekly active users also saw a significant drop from 15K in the initial week to just 402 by the end of June.
Brawl Stars
Throughout Q2 2024, Brawl Stars maintained consistent revenue, starting at approximately $3.5K in early April, dipping to around $2.3K mid-quarter, and ending strong at $2.9K in the last week of June. Downloads showed a steady pattern, peaking at 1.6K in early May and stabilizing around 1.1K by the end of June. The game’s weekly active users saw an upward trend, starting at 8.7K and peaking at 10.6K in mid-June, before slightly decreasing to 10.1K by the end of the quarter.
Clash Royale
Clash Royale experienced a varied revenue trend, beginning at $1.7K in early April, dipping to around $1K in late April, and then fluctuating between $1K and $1.5K for the rest of the quarter. Downloads remained relatively stable, ranging from 639 to 945 over the three months. The game’s weekly active users showed a slight decline from 33.8K in early April to 29.3K by the end of June, with a brief peak at 31.5K in mid-June.
Among Us!
Among Us! had a modest revenue trend, starting at $47 and peaking at $64 in mid-June, before settling at $42 by the end of the month. Downloads fluctuated, starting at 567 in early April, peaking at 896 in mid-June, and ending at 545. The game's weekly active users showed an overall increase from 1.6K in early April to 1.9K in mid-June, before slightly dropping to 1.6K by the end of June.
8 Ball Pool™
8 Ball Pool™ saw a steady revenue increase, starting at $200 in early April and peaking at $433 in mid-June, before settling at $292 by the end of June. Downloads showed minor fluctuations, ranging from 394 to 692 over the quarter. The game's weekly active users remained stable, starting at 19.3K and peaking at 19.5K in mid-June, before slightly decreasing to 18.6K by the end of the quarter.
These insights are based on data provided by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.